OVERVIEWįrance is potentially what I like to call a ‘fortress nation’. However, other benefits of the mod were not applied during the testing and writing of this guide, so it is still relevant to vanilla copies of the original Medieval II Total War. Some of the screen shots were taken using a mod which changes the appearance of some units such as castles. It is not guaranteed steps for success but it should help you set up for a good campaign following turn 13, but feel free to deviate from some of the steps shown above if you feel necessary, not every run of the grand campaign will play the same.
Please note that this guide was written for the Very Hard/Very Hard difficulty settings to ensure it covers every aspect of France’s early campaign possible.
The guide below is a sort of composite of the best opening moves which I found helped secure all borders of the Kingdom as quickly and efficiently as possible. Again it was tricky to write because France is surrounded by enemies, and each time I tested a different enemy attacked me on a different front. In this installment of our ‘Opening Moves’ guides we deal with France and their conquering of Western Europe.